Editing Default Lines and Adding/Subtracting Goalies
by Evan
This is how you can edit the number of goalies and/or forwards a team has. This is also where you adjust the team's lines to you liking.

Goalies (Go to the 11th set of 4 digits after the "j" that starts the away jersey data.)
You can have a maximum of 4 goalies per team in the game. To add or subtract a goalie, you have to edit the 11th set of 4 digits after the "j" (highlighted in the screenshot above). Changing a zero to anything besides zero will add a goalie and changing a character to a zero will subtract one. The Islanders and Rangers both have 1 goalie so this set of digits is 9000 for them. Changing them to 9900 gives them 2 goalies and 9990 gives them 3 and 9999 gives them 4. These numbers don’t necessarily have to be a 9. Allstars East (above) has a CBC0 for their goalies. C is a goalie, B is a goalie, and C is a goalie. Changing the data from CBC0 to 9990 won't change anything in the game.
NOTE: Adding a goalie to a team with 1 goalie will make the 2nd player listed in the hex code a goalie, but he will also appear as a forward until you edit the default lines.
Line editing
Look in the hex editor and write down each player in the order in which they appear in the code, then write down their order. When you get to the 10th player, list him as 0A, 11th as 0B, etc. 15th is 0F but for player 16 list him as 10, player 17 is listed as 11, etc. After you have done this, look after the 4 digit goalie code. You’ll see an 01. Starting after the 01 the teams “best line” is listed. This is the default lineup when line changes are off. Starting after the 01, those players are listed. It goes in the normal order, LD, RD, LW, C, RW. Just enter in the player orders you took down of each player you want to appear in each position on your “best line”. Starting after the next “01” is scoring line 1, then the next “01” is scoring line 2 and it goes in order all the way up to Penalty Kill 2.
I have highlighted Allstars East's lines in the example below.

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» best line (when line changes are off) |
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» scoring 1 |
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» scoring 2 |
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» checking line |
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» power play 1 |
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» power play 2 |
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» penalty kill 1 |
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» penalty kill 2 |
NOTE: If you have added a goalie, then this will make your first forward appear in order “03" in the hex code when he was previously referred to “02”. The lines still point to player “02” so this explains why your new backup goalie will appear on some lines as a forward.
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